![]() I'm still sort of reeling from my experience with Year Walk - I haven't yet finished the game by a long shot, but even the little time I've spent with it so far has left me with a huge, great impression. Year Walk is an experiment in using the iPhone's touchscreen interface to immerse you in a feeling, in a mood, and on that count it is very, very successful. As you go, there are a number of Myst-like puzzles to figure out, but the whole tone of the game is serene, mysterious and vaguely creepy. And so much of the game consists of you "walking" through the woods by swiping around the screen - left and right to travel, or up and down to swipe forward or back through the woods. The basic idea of the game is that your character is thinking about going on a "Year Walk", which is a sort of a Swedish quest of legend that's meant to predict the future in some way (there's so much Swedish folklore in the game that Simogo has released a free companion app for it). Year Walk, however, is much more personal and intimate - it's just about the most artful game I've seen on iOS yet. Simogo consists of two Swedish developers named Simon Flesser and Magnus 'Gordon' Gardebäck, and they're known for their funny, but great little games, like Bumpy Road or Beat Sneak Bandit. We posted last week that a new app from Simogo called Year Walk was coming to the App Store, and it's now out and available for download.
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